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The Solar month of the Yin water Rooster aka Gui You in SIC simplified vis Alex Chiu's shortcut's it's month yo:
Solar month yo lunar equiv hexagram pair *began here* Sep 7th last day of month s vis bazi, you can assume it to be month yo as that of the global yo month began on Sep 8th in China in Simul!...
Global Feng Shui aka FS #4 for month yo itself...
Ours had technically started while yet month s, and was yet an FS #5 month then...
Anyway our's of traditional method is #26 - #41 Involve *#54 Areas*...Change line 3 areas...
Extra SM Adv #41 - *#38* Involve *#51 Areas*...Change line 4 areas...
Latter has went per the 1st pair with politics, stocks and other plus that of natural phenomena, etc...
Stocks likely was only in the initial of period vis volatilities on certain dates...
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Worked FM stuff out had got distracted, and sidetracked by an article which said the FM was on Friday the 13th, well practically it is yo, *but it's not the FM Exact then*!...
Yes FM Exact is the Peak itself aka the fullest view, most Yang, and is always used for the date/time reference *in the Wwg timed pairs*!...
FM Lunar Period start here for the 14th:
9/14 Earth/Saturn day I/y aka Jia Yin....FS *#7*...ACGT: [#39 - #63 Involve *#64 Areas*]...Change line 1 areas...
12 Officer's Initiate/Perform Day...Wei: Stomach constellation (Ruler Saturn), and Pheasant animal sign...
Then it being hr t for both, the FM Exact would be the same as the above all countries global daystart pair!...
In confirm China's FM is the 14th in hr w around 12:32 their standard time, vis EDT we are 12 hours different, behind so our's is of the 14th in hr t...Softwares shows that as 23:32 of standard but that's hr t which then translates too 00:32 am EDT here!...
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In other words we use the *Maximum Yang point* for it's timed pair and maximum effects as well as the fullest viewings point...
Actual astro charts here for the East Coast old Capitol would use the same time as well...
Software uses the algorthms of NASA's jet propulsion laboratories, and can be up to a minute or two's difference depending on which software of that caliber used, but close enough for National or Global purposes...
*That's the point in date and time at which we consider it to be the Full Moon here period*!...
I originated these types of forecast pairs here for the U.S. aka the solar and lunar period types you've seen here for years, borrowing the specific std chinese birth calced types for them, pretty sure I of all, know how to do them, thank you...
In Backup:
Used 3 astro softwares for the same FM result...
Kala 2016
Parashara 7
and Astrolog 6.40
All for 00:32 hrs the 14th could be further tweaked of the minute and seconds position for the Moon itself, but the degree is close enough for that of hr t which covers a 2 hour period...
Parashara 7 closest for the chosen time, but all quite acceptable for the FM Exact...
Then of the Chinese Farmer's Almanac (U.S.) shows 23:34 standard time of hr t the 13th/14th, and of rules since first part of hr t in std is a bit quazi, then translated it to 00:34 EDT also of both prior std and EDT the time yet falls in hr t, on the 14th...Same chinese hr used...
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[In final used the approx of the astro softwares time instead which was 00:32 EDT...
Also if one disregards FM news date except for the practical of it's full moon viewing times for the 13th, and also go to youtube you'll see boatloads of forecasts for this Pisces Full Moon (FM), some are for Sep 13, some for *Sep 14*, some for Sep 13th/14th, and some just marked Sep 2019...Must be the Pisces effect...
*Some are very correct when they mention the Moon is at 21 degrees Pisces Opposing the Sun at 21 degrees Virgo*, etc...
Again *just here and relative timed the FM lunar period hexagram pairs *, it's considered the FM Exact only when it's at it's Max Yang point on the 14th!...
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[Now: Will just this once provide one other of both my private, and personally derived FM Exact pair type *that can be a bit more precisionate, but maybe not in the full scope* as the normal types that I usually always provide here!...
#5 - #60 Involve *#38 Areas*...Change line 3 areas]...
Doubt that will add dailies, but for what you see or feel are the main events for the pair names note how of star dates they correspond, and always do note the R star dates *for that of dangers*, and other the R stars represent as well...
Calendars for the chinese dates of the year are freely available at SuperIching.com, and included in his book mentioned in the Just Blog area as well...
Any should be able to look up the hexagram names, meanings for themselves and can be multiple for any hexagram which tell you what their about and the likely types of events that are in or can be taken as in for them...
That and examineing all trigrams including nuclear can tell you a great deal using the Yi Jing book in the Just Blog area can make that even easier, else the chapter on the Gua's at the SuperIching site will do quite well also...
The FS # shown on the FM date also suggests the nature of some in this FM period as well...
Then finally of the stars as previously mentioned and trackings by the date for them...
Have been many matches already some very much so in that of some wealthy familes, persons or biz's undergoing major transforms in those areas this month, in other on the 14th that of the protests and of incident at the Calif statehouse was a strong match to most pairs as well...
Vis the names and the above you should be able to recognize most of the pertinent matches yourselves...
Initially all locations had their own time and FM hexagram pair, but after that this listed here for the U.S., and U.S. in global can directly apply to any U.S. location for the period itself...
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The lines print on the hexagrams appears a bit weak, something to do with blog site as were perfect for the upload???...You can use the expander in Just Blog area to redo them for your own trackings uses...
Else just click on them while here...
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9/15 Sun day II/m aka Yi Mao (Yin wood Rabbit date):
East Coast area typically used by others for the old capitol using a Western Vedic chart posted at the top...
Western Vedic same Physical 1st (Asc) *sign* is same as a Standard Western placidus chart...
You can as wish track the daily moon vis other sites to follow it's trek in the above chart for this FM period...
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*Not doing dailies as busy with Udemy online courses*...
9/21 Earth/Saturn day VIII/yo aka Xin You, a Yin metal Rooster FS *#9* type, and a 12 Officers Establish/Produce Day...
Just an add:
That on the Adv pairs those are of both U.S., and specifically Global all countries areas types as well...
Most should have noticed the many of main in natural phenomena and man's stuff in names matches for all pairs of both the solar month, and the FM lunar period here...
Early on that of Saudi Arabia's Petro areas were a direct match in names and stars to the Adv FM lunar pair itself...
Catch some written news but not much as have no time to make comments, and has been left to you...
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In bottom of just blog area are a couple of ways you can track the dates!...
Other personal busy stuffs:
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Most don't get it on that of online studies areas, such as Udemy for programming courses:
While they are movie like in that it's mainly of online vid oeos through which the teachers teach their subjects, it's also very intensive work on the students part...
You can be online many hours at a shot when you study a given number of lessons for a date...
It's high bandwidth so sucks up your stream data limits, but it's very time consumeing also as one has to take notes, which means for you things slow down as you will be starting and stopping a given lesson video numerous times to take good notes!...
*If up to it* definitely not every day, will average study online day running from 4 to 6 solid hours of one's time, that's a lot of effort in that...Doesn't cover the news that also read too...
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Now I mix it up some, and also *offline work* with the ancient but great of the Basic languages, additional to the C, C++, Assembly and other that take on the net!...
Funny but on those mentioned they all in simular use some of the same commands in their structures just in slightly different ways, so all is helpful...
[Only problem with some of today's Basic's for Windows is while they do provide example programs, those are usually streamlined, and *never use all of basic's commands*...
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While they supplement that with Help files, but many times their only quite partial examples *which don't even run fully*, when checked]...
Means you end up in a lot of extra work to correct their help examples until they actually work!...
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You need to know all of the languages commands, including that of dos, bash, etc types if you expect to create programs yourself!...
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Same deal for those made for *Linux* or Macs also, but if creative and persistant you'll get there...
C is still *one of the most used languages in the world*, and it's a very good place to start as certain terminology is only well explained in it, and a great aide when you move on to C++, and other of the many languages also used today...
C these days also has a small graphics library as well aka graphics.h library, and then you go up a big notch beyond in C++, and eventually aim to OpenGL graphics only, and then the all inclusive of DirectX as well...
Other than that freely spent about 20 hours of time repairing and then putting Linux on a pc for a friend as well...
Have a good day...
9/23 Moon day X/h aka Gui Hai a Yin water Pig day...FS *#7* type and a 12 Officer's Full date...
Still good daily matches to the pairs here, add corrections on the fourpillars,net free 1,2 version listed at bottom of the Just Blog area, etc..
That version doesn't include coordinates or timezones but not to fret as will still provide accurate birth charts...If born in an daylight timezone hour, simply subtract one hour for the standard time and use that...
Same on dailies if under daylight savings time, again simply subtract one hour to use standard time....
Well got to get back to the C stuff today or in a day or so already got an email reminding me...
Most of the time leave the pc connected even while working on other things as usually forget to log out, here not many only a couple very infrequently online, but previous area most stayed on 24/7, each sub locale different...
On programmers or programings those types *easily spend an average of 12 hours a day online* by virtue of the fact most connect to various OS and programmings forums aside their class, site areas and or any news they take in...
Usually tons of downloadings go with those areas as well...
[In that much different then types that have no serious pc OS's, tech hobbies or pc languages interests, that vis work or lifestyle interests doesn't fit in for them!...
I'm both Retired and a disabled Vet, not much else to do, so when up to it I use my time very productively vis net knowledges, schools areas, and in some unselfishly vis forecasts freely for the U.S. done here]...
Spent last few days asides some news, and forums checks on both OS and programmings areas, working with the Old basics themselves...
On various basic interpreters softwares don't say much there as are so many, many even of free one's these days, and a lot there comes down to the individual User's needs and preferences!...
Have a number of various Basic softwares myself, but in main use the BB4W type as it is very structured of the Old Basic's commands, and having been totally written in Assembly is Super lightning Fast compared to others!...
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Also it's creator, developer Mr Russell is a true genious and has made other [totally free verisons of it for basically *all OS's*], in other words it's pretty much very cross platform useable...
It of other names runs under Linux, Arch, Rasberry Pi, Mac Osx's, Android, IOS and PC Windows, etc...
Some small differences but all basically use the same commands set as the highly polished commercial BB4W for windows itself, and there are free versions for Windows as well!...
All the versions and platforms it runs on are listed at the BB4W site...
Due to meds I use to have problems with it's line and plot a pixel commands, in the humerous so much so that I wrote a small of near infintely small circles (like dots but smoother) to draw lines on it;s graphics screens...
Eventually got around the mind block and use it's line and plot commands with no problems now, generated a lot of my own for easy lookup...
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You have to as they don't list any actual numeric examples in their help area which would have made things clear from the get go, also different from numerous old popular basics their screens origin starts at bottom left versus top left, changes the x,y plots there...
Like it also as found minus graphics, a number of my old Apple II, IIE programs with very little effort run quite well in it!...
Even of the old 8 or 16 bit Lo Res commands used on them such as GR for the Apple's by leaving that command out, and the (At) screen text line number cmd as well, one can so easily adapt and run those programs as well...
You just use it's Line and various Plot commands instead of the GR's Vlin and Hlin commands!...
Plus they won't be Lo Res on the BB4W, etc as per most display modes of it have's Mode command your talking about very high resolution screens of *many horizontal and vertical lines* far exceeding that of older pc's graphics modes...
In other words you can do some very highly detailed graphics work on the BB4W, and it's variants...
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Only BB4W command that should have been detailed more for most non BBC micro types would be that of it's VDU command, one that can use up to 10 arguments...The problem is they don't explain what each of those 10 arguments represent!
So will as any else have to inquire of that in their online programmers forums yet, but in lieu there's been tons of stuff in programmings app's that can do without it...
Many other of free basics some can get, like that of Just Basic, QBasic, *PC-Basic*, FreeBasic and that list just goes on, and on...Have fun...
Like the BB4W, as it's quite standard of Old Basics, but with great speed and many better features, etc...
Then in free for Windows, Linux, and others there's the BBCSDL 2.0 a pretty compatible offshoot of BB4W that many like, and then another by a Mr Damiels many like is referred to as Brandy (brandy) basic that runs on Linux and other as well...
Like the BB4W over most as it's a very solid and stable IDE type where as other U.S. types used on the same pc are not so stable when comes to typeing stuff in, don't need the xtra headache, also like the ease of using it's Trig functions when it comes to the more used of just angles themselves versus the lesser used of radians, that's all prebuilt in the BB4W...
Clear skies here could still see the Moon at about 80 degrees azimuth to the West around 11am this morning...
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Add: The first time have heard illegal gunshots in this given residential area:
Between 14:50 - 15:00 hr wa EDT: Were 3 loud crisp gunshots to my say S's, *SW's* areas, maybe about a block away...
Hour timed pair: #52 - #53 Involves *#40 Areas*...Change line 5 Areas in Gen to Shun Outer trigram type areas...
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[Adv pair #27 - #22 Involve *#2 Areas*...change line 3 in *Zen to Li* Inner trigram type areas]...
The second pair a better match, you can expand to evaluate the stars, star lines...
*Also went with both the Solar and FM exact Adv pairs at top as matches for the date too!*...
Vis friend's info likely that turned out to be a guy who has a chicken farm and shoots snakes as they turn up there...
That would also match the Adv pair names quite well...
Friend happily picked up his now Linux pc today, gave a 2 hour class on it as he'd never used before nor much on windows either...
Put quite a bit on it to start him out, and that Linux comes with Office something he needed, also included the Daniels brandy basic version on itplus will probably have him add Russell's BBCSDL or the straight up BBC basic as well, will aside keeping him infinitely busy, that will be compatible to my BB4W and the same of it on other OS's as well...Can aide him on programs that way when he gets to it...
The latter two work on all os platforms...
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A and one of the multiplatform free basics for the Old and Young alike:
*Turns out that marked as Free BBC Basic for all platforms is that of BBCSDL aka one in the same*!...
That's ok as it is valid as Free, and is for all platforms prior mentioned...
Since have the BB4W polished commercial version, decided to go ahead and download the above free version as well!...
Extracted it to my documents and though it shows the BBC application in the main folder, that's just an immediate mode intepreter...You could write short colon separated programs and run those by hitting return?...
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Much better, and the main meat is to go into it's sub folders instead, and select aka open up *the Tools folder*:
In it select the *BBCEDIT application* aka the BBC Editor, click and run it...
Once in the Editor it's IDE type it has menus, and it shows line numbers and you'd can create your program there!...
I used a simple FOR TO NEXT Loop to quick check, which ran fine, and also loaded in a couple of more complex programs which ran fine as well!...
Then in the Editor under files select Run or press the F9 key instead which will run the program you entered...
You can save your programs there or in another folder you select for that...
Just read the Editors Menu's and you'll get it...
You can also refer to the online or download the BBC basic or BB4W manual, etc to learn the commands...
Beyond that join their forum if have any further questions...
Anyway *does work quite well, and is totally free for all platforms listed, to get the software just search BB4W Basic, and when at that page one sentence at the very top links to the Free Versions for info's on and their downloads!...
Have a better or good day!...
9/24 Fire/Mars day I/t aka Jia Zi Yang wood Rat date, and an Jump FS *#3* type, plus a 12 Officer's /Share Day...
Check the Rat aka t earth branch for main vis stars types areas in the pairs here today...
A Jia Zi (Rat) date always reflects a new 60 day 2 month start zone...
On the basics got carried away there on the BBC types, but mainly as those can be used on all
os platforms including Android and IOS for smartphones...
BB4W or BBCSDL basic themselves originate from the 6512 near identical in most commands as the
6502 8 bit proccessors used in many of the older pc's of 70's, 80's, but the windows versions
*are quite modern and very updated*, with the BB4W IDE itself rock solid and stable on the
PC...
That of it's VDU commands is mainly com type for using Printers, but also used to set display
modes, and to create user designed of sprites from extended character sets in games, etc...
By downloading the old BBC Micros User and Advanced User manuals you can get a short handle on
how to use those, along with sprites examples in the BB4W help section also...That only if your
interested in making games...
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Had forgot about Liberty Basic a mainly windows platform type, and it's beyond that of a
standard basic as it's operating under windows, so takes in pretty much all windows commands in
terms of both standard and specialized windows one creates to use or run their basic programs
in!...
So that's more headwork beyond what old standard basics would have used, though as a windows
type it is quite excellent in the great scope of projects and things you can make...That can be in .bas, token or .exe forms, the latter for speed and distrubution of your programs to others on their pc's, etc...
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BB4W basic also has an LB Booster pgm where you can run some Liberty basic programs at up to 10X greater speed in it...
Think both allow for inclusion of assembly language, pc type for Liberty, and then 6502 type for BB4W, that for high speed subroutines, etc also both allow the creation of binary aka .exe programs which can in standalone be ran on other pc's, etc...
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Ok those do get into the heavy duty beyond just standard basics:
Other more specialized types such as QBasic great for maths and most else also are freely available and also declared Public Domain as well...
Simpler yet powerfully adequate for most:
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*However if you want that which is quite easy yet extremely useful and definitely of the original 8 and 16 bit basics, *get PC-Basic and download it's manual too**...
Works on the windows, macs, and linux os's, so pretty useful there...
It's near a direct sub for the old GW-Basic, and will run the earlier of Tandy basics both made by Microsoft (TM), plus that of the old IBM (TM) basics as well...
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In lieu for windows you could just get the original GW BASIC vis net search, then that of DOSBOX program which will run it in windows, then are manuals for it, plus at git hub there are many both author released and public domain full programs code examples for it too...
Probably you could even in addition, purchase the old GW BASIC user/programming manuals too...
*Beyond that are also a number of YOUTUBE (TM) instructional videos on it, as well!*...
In both cases it's also Very easy for young kids to learn to program in as well, plus well powerful enough for mosts basic programs needs in any area, data bases, electronics formualas, basic schematics, addresse/phone lists, recipe roladexes or data bases, basic spread sheets, draw stuff,games and more can all be made using it!...
Have fun...
9/25 Water/Mercury day II/c aka Yi Chou Yin wood Ox FS #2...
Just a visual BB4W Basic pic add at the top area under the pairs there...
Then here, that of the Basic's only code wrote for it, *with no Windows commands*, Basic only with the drawing pic a way for me to initially eval what the graphics detail of a given screen mode in BB4W Basic would be...
That too showing the interested how it can be useable for them as well, *read the REM's in the code* for maybe some surprises to those who previously gave up on it, in the past!...
10
20
30 REM AUTHOR
40 REM MJEDI
50 REM PURPOSE USING NON WINDOWS WITHIN THE PROGRAM, *AND ONLY THAT OF BB4W BASIC'S COMMANDS ITSELF* --
60 REM -- GAUGE, EVALUATE THE MODES (SCREEN RES) LINE PLACEMENTS, WIDTHS AND PLOTTINGS CHARACTER --
70 REM TO BETTER UNDERSTAND THE MODE ITSELF, THE COMMANDS, POSITIONINGS AND THE LEVEL OF DETAIL ONE CAN EXPECT --
80 REM TO GET FOR THEIR PROGRAMS AND DRAWINGS, ETC.
90 REM DATE
100 REM 9/25/2019 INITIAL COMPLETION OF THIS VERSION 2.
110 REM
120 REM
130 REM
140 REM MODE 23 WORKS WELL FOR MY PC IN FULLSCREEN.
150 REM IS 1024X768 PIXELS IN THEO AND TEXT CHARS 64x48 IN THEO.
160 REM VIS # OF LINES APPEARS GET MUCH HIGHER X/Y SCREEN PIXELS IF SO THAT'S AOK AS
170 REM LIKELY OF WIN 10 CHANGES AS OPPOSED TO MAIN PREVIOUS USES IN WIN7 AND BACK.
180 REM USED DIFFERENT VLINE SPACEINGS TO GAUGE THE SCREEN ASPECTS AND LINE THICKNESS, ETC.
190 REM TO GAUGE SCREENS MODE OF DETAILS AND THE X-Y POSITIONINGS, ETC.
200 REM
210 REM **COPIED THIS PROGRAM'S CODE TO THE CLIPBOARD, CLOSED OUT THE AWESOME STABLE OF BB4W BASIC.
220 REM THEN OPENED UP THE *FREE BBCSDL BASIC'S EDITOR.
230 REM - PASTED THE CODE IN IT, RAN IT.
240 REM
250 REM -*AND GOT THAT PICTORALLY IDENTICAL TO THE BB4W'S BASIC RESULTS.
260 REM
270 REM **********************************************************************
280 REM **IN BOTH BASICS WHEN RAN, *THE RESULTS ARE INSTANT*, [0 WAIT TIME]!**
290 REM **********************************************************************
300 REM
310 REM REMOVED ALL PRINT STATEMENTS FROM FIRST VERSION FOR MY SECOND VERSION.
320 REM
330 REM LOOKED IN THEIR FORUMS, AND AT SOME OF THEIR CODE IN THE BB4W'S SOFTWARE EXAMPLES GRAPHICS AND GAMES AREAS --
340 REM --NOTEING SOME HAD *AN OFF CMD* AFTER THE MODE CMD WHICH REMOVES THE TEXT CARET SYMBOL --
350 REM --ALTOGETHER *LEAVEING YOU WITH A PURE GRAPHICS SCREEN*, YAY!
360 REM
370 REM SO RUNS FINE WITHOUT THE ANNOYING TEXT CARET AND CURSOR IN THE GRAPHIC.
380 REM ARE OTHER WAYS TO CODE NEED TO LEARN, BUT JUST BEGINNING AGAIN IN BB4W, SO WILL TIDY THIS UP LATER.
390 REM
400 REM THE RENUMBER LINES COMMAND A REAL BLESSING TO INSERT REMS AND NEW LINE #'S, ETC HERE.
410 MODE 23
420 OFF
430 GCOL 2
440 REM CIRCLE
450 CIRCLE 600,800,100
460 REM
470 LINE 400,800,530,800
480 LINE 531,750,531,850
490 CIRCLE 900,800,100
500 CIRCLE FILL 900,800,98
510 GCOL 1: LINE 750,800,829,800
520 GCOL 1: LINE 830,750,830,850
530 LINE 20,20,20,1200: GCOL 3
540 REM IF USE 0 FOR XAXIS ORIGIN WORKS BUT BIT HARD TO SEE, SO USED 20.
550 REM
560 REM DRAW A SINEWAVE USING BB4W'S NEAT SINRAD FUNCTION, VERY SAME RESULTS AS A GOOD SCIENTIFIC CALCULATOR!
570 FOR X = 1 TO 360
580 Y=SINRAD(X) REM YIELDS THE SIN OF *AN ANGLE IN DEGREES* OF THE SAME VALUES AS WE'D GET ON THE SIN FUNCTION OF A CASIO OR TI, ETC CALCULATOR.
590 Y = Y * 100 REM INCREASE Y VALUE FOR THE SCREEN DISPLAY
600 Y = INT Y + 800 REM CHANGE TO INTEGER VALUE AND ADD OFFSET Y AXIS TO DISPLAY ON THE SCREEN
610 PLOT X,Y
620 NEXT X
630 LINE 100, 100, 100, 1200
640 GCOL 4:COLOUR 9
650 REM
660 X=500
670 Y=400
680 CIRCLE FILL X,Y,20
690
700
710 COLOUR 8
720 REM
730 LINE 200,100,200,1200
740 LINE 0,200,600,200 REM HLINE
750 LINE 0, 203,600, 203 REM MOVE HLINE 3 PIXELS
760 LINE 0, 208,600,208 REM MOVE HLINE 5 PIXELS
770 REM
780 GCOL 9
790 LINE 0,400,600,400
800 LINE 0,410,600,410
810 LINE 0,600,800,600 REM MOVE PLOT HLINE FOR A 10 PIXEL HEIGTH TO SEE DIFFERENCE TO SINGLE LINES.
820 LINE 0,601,800,601
830 LINE 0,602,800,602
840 LINE 0,603,800,603
850 LINE 0,604,800,604
860 LINE 0,605,800,605
870 LINE 0,606,800,606
880 LINE 0,607,800,607
890 LINE 0,608,800,608
900 LINE 0,609,800,609
910 LINE 0,610,800,610
920 END
This programs output results displayed in the png graphic near top of the page...
That was a windowed capture which looks exactly the same as when in full screen mode, and of which it descends to just over an eighth of an inch above the toolbar itself, so handily leaves the bottom toolbar yet accessable!...
As noted in my code you can download, and run this in the Free version of BBCSDL basic as well!...
Ok this will tidy up, reduce those last 10 HLINES from line 810 on, was tired and brain fried when finally got to that point earlier, this should be better code for that:
810 REM PLOT 10 HLINES TO CHECK HEIGTH
820 FOR E = 600 TO 610
830 A=0:B=E:C=800:D=E
840 LINE A,B,C,D
850 NEXT
860 END
Also found out in for sure on Linux aside the free BBCSDL basic, one by using the WINE program can run the actual BB4W basic on Linux as well!...
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*Have fun*...
9/26 Wood/Jupiter day of a III/y aka Bing Yin a Yang fire Tiger day in that...FS #1...12 Officer's Initiate/Perform Day...
For some of Monkey births either that of extra stress from healths or any type of matters, and or dealing in wealths or some very temp or reoccurence that's plus or minus in *power control matters of any type*, maybe a bit better for the Roosters today...
To know yours check out articles on the Bazi 10 God's (Stems) cycles, *above also somewhat depends on the birth chart as well*...
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Starting another NM lunar period here around the 28th...
Ok another small add just to illustrate quite fast movement on the screen using BB4W's draw ellipse command in a loop, one could with controls allow the user to control it like a slinky on the screen, etc and modify it for other uses...
Just 9 lines of code.
10 REM AUTHOR
20 REM Mjedi
30 REM DATE
40 REM 9/26/2019
50 REM FAST MOVING AND REPEATING MULTI COLORED ELLIPSE EXAMPLE.
60 REM THAT CONTINUOUSLY REPEATS ON IT'S OWN.
70 REM PRESS THE ESCAPE KEY TO HALT OR *SIMPLY CLOSE THE PAGE*.
80 REM
90 REM MOST PROGRAMS START SIMPLE AND CAN BE FURTHER MODIFIED, ADDED TOO OR USED IN ANOTHER.
100 MODE 23
110 OFF
120 REPEAT
130 X = X + 10
140 GCOL 3,RND(20)
150 A=900+X:B=950+X:C=10:D=30
160 ELLIPSE A,B,C,D
170 IF B = 1400 THEN X = 0 REM RESETS AND STARTS OVER
180 UNTIL FALSE
One more:
Just 12 lines of code.
10 REM AUTHOR
20 REM Mjedi
30 REM DATE
40 REM 9/26/2019
50 REM ANOTHER FAST REPEATING MULTI COLORED ELLIPSE *MODIFIED BY THE SIN FUNCTION*, ELLIPSETEST3.
60 REM IF JUST WANT A SINGLE COLOR LEAVE OUT THE RND(15) ARGUMENT.
70 REM THAT CONTINUOUSLY REPEATS ON IT'S OWN.
80 REM PRESS THE ESCAPE KEY TO HALT OR *[SIMPLY CLOSE THE PAGE]*.
90 REM
100 REM MOST PROGRAMS START SIMPLE AND CAN BE FURTHER MODIFIED, ADDED TOO OR USED IN ANOTHER.
110 REM EXPERIEMENT USING NUMERIC D VALUES ALSO, THEN SAME FOR C AND EVEN V, YOU CAN GET DIFFERENT PATTERNS.
120 REM YOU CAN LIKELY ADD LOOPS TO SWITCH BETWEEN 2 OR MORE OF THOSE VARIABLES SETTINGS FOR SOME CUTE DISPLAYS ALSO.
130 REM ALSO CAN BE INCLUDED WITHIN OTHER PROGRAMS
140 MODE 23
150 OFF
160 REPEAT
170 X = X + 1
180 FOR S=1 TO 360
190 V=100*(SINRAD(S))
200 GCOL 3, RND(15)
210 A=900+X:B=950:C=V:D=V
220 ELLIPSE A,B,C,D
230 IF S = 360 THEN S = 0 REM RESETS AND PAINTS OVER THE EXISTING IF GCOL AND THEN NO RND IS USED -
REM - INVISIBLY PAINTS SAME GCOL'S COLOR OVER AND OVER.
240 NEXT S
250 UNTIL FALSE
The above two small programs also ran just fine in the BBCSDL Basic aka an Offshoot of BB4W Basic that runs on many OS's
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IF YOU RUN THIS AS IS, DON'T WATCH IT TOO LONG, YOU MIGHT BE SIN ELLIPSED IN RESULTS.
On these last two ellipse programs when using the basic found in test a much cleaner (always clean) exit for these purely graphic types would be to use this code:
IF INKEY (-99) THEN QUIT:OFF:REM A SMOOTHER EXIT PRESS THE SPACE BAR TO QUIT!...
Activated by pressing the *space bar* whose numeric (not ascii) value is -99 in BB4W Basic, which Closes the Page aka Output window on which the programs were displayed when ran, and Returns control to the Basic's Editor itself...
Place *just ahead* of line 240 in the last eclipse basic example, and on the first eclipses example *just ahead* of line 180 Until False statement!...
Per the manual on the QUIT command also if it was a stand-alone basic program or a .exe executional type ran indepenantly of the editor aka in windows, etc itself, then the QUIT command will exit them and return control to the windows, etc os itself...
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As in some other areas they did not list those commands used together in an example, but it seemed pretty logical to me, that they should work together so by test means I tried it, and it works!...
Extra:
[You can add several of these sin ellipses or other created at different screen positions, and of the same or different sizes inserting code just after line 220!
Example:
Add just these in after line 220, and ahead of line 230, then use the Renumber app from Utilities...
A=500+X:B=550:C=V :D=V
ELLIPSE A,B,C,D
A=200+X:B=850:C=V+100:D=V+100
ELLIPSE A,B,C,D
When Ran those will all run on the Output Screen together *at a Very High Speed* as well!...
If wish you could add other code routines with and ahead of line 230 as well...
You could at anytime make icons, .ico files from their graphics to use in other programs]...
A lot in learning is simply by tinkering around...
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That will do it here for awhile here, *got to get back to my Udemy C and other courses*...
In BB4W Basic *your pretty much on your own*, as said prior there are many, many older useful text basic programs from the 8 bit days that will or with very little effort run on the BB4W Basic...
Noted on graphics a lot of the old Apple Basic programs and others of that era that used Lo res graphics commands *can be with just a little effort adapted* to run in the comparitively Very High screen resolutions (Modes) of BB4W Basic by just using it's DRAW *LINE* and PLOT commands, etc instead...
Aside the main BB4W basic forums:
http://www.proggies.uk/bb4w_forum/bb4w.conforums.com/index.html
Excellent start learning Basic site:
http://central.kaserver5.org/Kasoft/Typeset/BBC/Contents.html
Also always refer to BB4W's manuals, and the included example programs in the software itself, and *disect them block by block, command by command [to learn how they work]*...
Then at the BB4W.com home page *definitely check out the links* for other's programs examples, learning the code, etc...
[The Main wiki site that has articles and tutorials beyond the listed at bb4w.com is:
http://www.bbcbasic.co.uk/wiki/doku.php
*If you have never programmed at all*, the following is within that just listed as a set of tutorials, and is highly recommeneded by R.T. Russell the developer of the BB4W and BBCSDL Basics softwares as well:
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http://tofla.iconbar.com/tofla/bas/au01/index.htm
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[Will at some point permanently shift all this into the Just Blog area below for all future monthly, etc page blogs here as well!]...
9/27 Metal/Venus day of the IV/m aka Ding Mao a Yin fire Rabbit day type...FS *#9* type...
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Yes again, etc:
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LOL this BB4W BASIC has gotten *to be really addictive*, and before exit *thought I should work up a rough of basic movements example also using the sin rad ellipses, but could be for any 2D objects you may also create...
You can draw up fancy BillBoards or Opening displays for your program, then using the WAIT command to pause it for a bit, or a selected key to leave it and enter on into your main program or one of it's modules that you selected...
That of the very basic movements commands have added in my *ELLIPSESTEST5 program* here, could also be used for that of Menu's aka Menu choices (selections) *in your own purely Basic Home or Edu programs!*...
10 REM AUTHOR
20 REM Mjedi
30 REM DATE
40 REM 9/27/2019
50 REM
60 REM *DONE PURELY IN *BB4W BASIC*, OF WHICH ONE COULD SHARE WITH OTHER FRIENDS OR DEPT'S WHO HAVE SAME*...
70 REM
80 REM TO CREATE STAND ALONES TO RUN ON ANY COMPUTER THAT DOESN'T HAVE BB4W, ETC THEN YOU'LL NEED --
90 REM -- TO LEARN IT'S WINDOWS COMMANDS, ETC SO YOU CAN CREATE STANDALONE .EXE, EXECUTABLES FILES AS WELL...
100 REM
110 REM ANOTHER FAST REPEATING MULTI COLORED ELLIPSE MODIFIED BY THE SIN FUNCTION EXAMPLE, *ELLIPSETEST5*.
120 REM IT'S GETTING TO BE ADICTIVE!
130 REM
140 REM **************************************************************************************
150 REM THIS VERSION INCLUDES SOME IN THE ROUGH OF BASIC MOVEMENTS VIS THE A,S, AND D KEYS...
160 REM **************************************************************************************
170 REM YOU CAN USE, ADD TO, MODIFY TO IMPROVE, LATER ADD SOUND,ETC.
180 REM *************************************************************
190 REM
200 REM IF JUST WANT A SINGLE COLOR LEAVE OUT THE RND(15) ARGUMENT.
210 REM INITIAL CONTINUOUSLY REPEATS AKA ROTATE ON THEIR OWN.
220
230 REM THEN YOU CAN THE ADD OTHER STILLS VIS THE A,S, AND D KEYS.
240 REM IF HOLD THOSE KEYS DOWN THEY WILL ROTATE AS WELL, AND OR YOU CAN FURTHER PROGRAM THAT IN TO BE AUTO FOR THOSE ALSO.
250 REM
260 REM PRESS THE ESCAPE KEY TO HALT OR *SIMPLY CLOSE THE PAGE*.
270 REM
280 REM **[BETTER, BEST IS TO PRESS THE SPACEBAR FOR A CLEAN CLOSE.**]
290 REM
300 REM MOST PROGRAMS START SIMPLE, AND CAN BE FURTHER MODIFIED, ADDED TOO OR USED IN ANOTHER.
310 REM
320 REM YOU CAN PLAY WITH THE VARIABLES, INCREASE OR *DECREASE* FOR OTHER SCREEN POSITIONS AND --
330 REM -- THEIR SIZES, FOR THIS OR OTHER OBJECTS YOU CREATE...
340 REM
350 REM
360 REM YOU CAN LIKELY IN SOME ADD LOOPS TO SWITCH BETWEEN 2 VARIABLES OR OTHER FOR SOME CUTE DISPLAYS ALSO.
370 REM
380 REM
390 MODE 23
400 OFF
410 REPEAT
420 X = X + 1
430 FOR S=1 TO 360
440 V=100*(SINRAD(S))
450 GCOL 3, RND(15)
460 A=900+X:B=950:C=V:D=V
470 ELLIPSE A,B,C,D
480 A=500+X:B=550:C=V:D=V
490 ELLIPSE A,B,C,D
500 Z=0
510 W=0
520 IF INKEY (-66) THEN Z=400: W = 100
530 IF INKEY (-82) THEN Z=1200: W =200
540 IF INKEY (-51) THEN Z = 1500: W =900
550 A=400+Z:B=300+W:C=V+20:D=V+40
560 REM No loss of speed whatsoever!.
570 ELLIPSE A,B,C,D
580
590 IF S = 360 THEN S=0 REM RESETS AND PAINTS OVER THE EXISTING IF GCOL AND NO RND USED INVISIBLY PAINTS SAME GCOL'S COLOR.
600
610 IF INKEY (-99) THEN QUIT:OFF:REM A SMOOTHER EXIT *PRESS SPACE BAR TO QUIT!*...
620
630 NEXT S
640 REM
650 UNTIL FALSE
That of Line 420 X=X+1 a carry over from previous version, can be changed to easier as X=1, and then in successive runs to other values to check for first 2 ELLIPSES X-Axis positions on the screen...That was my use of it...
You also can do that, else you can remove that statement and the +X portions to the A variable of the first two ELLIPSE code areas!...
You should be able to copy and paste these as is, into your trial or full BBW4 basic version!...
Anyway have given enough here for any having never used this Basic or even any others, *to get you *well started* into learning and using BBW4 and or BBCSDL Basic itself!...
Examples were just basic rudementary types, but they can later be extended by any, and get the job done...
On objects and movements for anything more complex or finely detailed, sticking with smaller sizes in the initial would be good, you'll see why when you experiment with this code...
Hadn't tried this last one on BBCSDL basic, may or may not work as are some commands differences, but you could adapt this for it...Checked and did work...
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Were no speed losses in this, *all displays instantly* in the graphics output including when the keys are pressed, so quite good to go!...
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Note: In another small test added 2 more lines of code
Just after line 550 added:
IF A = 1200 THEN A = 450:GOSUB 700
Also added another line 700 aka 700 Return
Used it's list variables app, and checked as pressed and held each key down, getting the correct numbers for variables V, W, Z, and *A* each time, where the added line at 550 changes the variable A's value and the S and D Key's ELLIPSE's placement on the Screen...*All OK THERE*...
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[Problem with the Return line which all by itself it works, however had planned to add the Sound statement just before it...
*Didn't work*: No sound, and only showed the Outermost of the ELLIPSES for Keys: S and D?...
Changed Sound to the Windows MessageBeep, it would play but had to close the program to stop it, then got the same negative results on the S and D key Ellipses?...
Probably they use the sounds in a different fashion, *[but in any normal Basic]* should have worked fine!...
Something to check on yet]...
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Partially Resolved the Sound issue:
Turns out have to use near zip for the Sounds Duration parameter aka a 1or 2 there, put it at max volume and got plenty of White noise...Didn't bother to check for given tone wasn't needed in the immediate!...
It causes a problem as apparently the Basic diverts near full priority to the sound routine, and all else in the program comes to a near halt aka precedes quite slowly as long as you keep in my programs's case the S and D Ellipse keys held down...
Took a good slow 5 seconds or more each to fully display the S and D key Ellipses...After let go of the key, the sound will pretty quickly stop...
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Going to need an alternative for that no doubt, have to check others source code they some have provided they might use the Assembler aka Assembly to get around that, but normally that should haven't been much a problem?...
Time will tell...
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It did aka *Sound issue Resolved*:
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SOUND IDENTIFIES THE CODE FOR THE S AND D KEYS IN DECREASE OF THE A VARIABLE TO A 450 VALUE IN ELLIPSETEST5, AND IS WORKING!
SO WILL BE GOOD ENOUGH FOR SOME OF BASIC'S GAMES WHERE ONE MUST PRESS KEYS FOR MOVEMENT.
INITIAL SOUND NORMALLY HAS 200 TO 1000 MS DELAY AND ABOUT 300 MS ON THIS PC. AFTER THAT IT SYNCS UP TO ALMOST SIMUL.
****
**PLACEMENT OF THE SOUND ROUTINE WAS CRITICAL JUST NEAR THE END, *JUST AFTER THE IF S STATEMENT*, AND JUST AHEAD OF THE IF INKEY (-99) STATEMENT THE ONLY CHOICE.
THAT WORKS OUT GOOD OF THE BASIC.
REM WHILE THE DISPLAYS COULD BE JUST ABIT MORE CLEAN WAS IN HI RES AND SPEED YET VERY GOOD.
**WITHOUT HAVING TO RESORT TO C OR ASSEMBLY LANGUAGE ITSELF!**]**
ASSEMBLY CAN BE EVEN CRISPER, BUT NOT ALWAYS REQUIRED IN MANY, MANY BASIC PROGRAMS, APPS THEMSELVES, OR EVEN IN ALL GAMES.
Other on the Sound issue resolved stuff:If you note in the ELLIPSES CODE that of the C=V+40, and D=V+40 positions, try changeing that to C=V/2 and D=V/2, *you'll get much smaller ellipses, the Sin Function created their circular appearence, but this change is a further improvement and near the actual size of icons or sprites used in basic programs too...
Doing that, and pressing the A,S, and D keys with that very basic sound beep routine went, very, very well!...
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[9/29 Finally eliminated the slight *but detectable delay* for screen output when pressing the S and D keys sin ellipses, *that the Sound statement caused*, you could say by pre-initializing the program to for sound:
*Copied* the beep type Sound statement SOUND 2,-15,200,2 from location mentioned and inserted it right after the REPEAT COMMAND near start of program, so sound is initialized in the very begin!...
That results in less but near a second for the initial output screen display to display the rotating sin eclipses, no big deal there...
[Now when press in sequence or not the A,S, and D keys for the non rotating sin eclipses all is in sync, with no visible or aural delay whatsoever!]...
Not as likely but good to know if that comes up when use that of actual sprites or icons in movements, that there is a solution]...
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*Those sin ellipses *add in extra math additional spinning inner circles in their screen plottings*, which you in a lot of cases you won't need, meaning use of actual icons or sprites would run *even faster, and smoother*, and then any sound for any collisions should not be much of a problem there either*...
*Have never done*, but think if game like in that of the very basic simple types, your fixed objects such as walls, bricks or other scenary can be drawn, plotted ahead early in the program, and then following that code add any movements, sounds, or other actions as sub modules and/or sub routines from there to the program should work ok...
Worth a try, and if needed then you could always get help from others who already make games using that basic!...
Again there's always tons of home personal, edu, hobby, calculative app's, etc of many areas or types, you can do for yourself and others in uses on your pc or beyond that as well...
*Also if interested there is a Free trial version of the BB4W basic's* software itself you can at anytime try out to see what you think of it...
You can read up on all that online at the BB4W site itself...
DONE!...
NM period pairs will be posted very late tonight (28th)...
[Finally looked at some of the BB4W Basic's included Graphics and Game programs examples that come with the software which show the code for them also...
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Something to spend more time with as are some good examples of blending 2D sprite objects with sounds that both look very spiffy beyond many Basic's, and *do run very smoothly*...
Not so difficult to learn except in the initial where as in my case haven't used some of it's unique to itself commands, and you do have to spend time and effort in understanding how they work and uses...
A lot in decoding as not many have much of helpful REM statements in them!...
Some is straight forward where the sound variables come from other program segments, and then If Then condtionals depending on other program variables determine if the given sound statement is to play then or later...
Just beginning so will take me a good awhile to get through that, knowing others have been there for years, and other methods used with them]...
Ok doesn't always have to be in Cap's, BB4W in Options menu allows for lower case commands as well, just got used to doiing it in Upper case...
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In a side note the BBW4 Basic does also allow for inclusions of both C and Assembly languages in it as well...
The *BB4W is the flagship basic* when compared to their BBCSDL all os version, it having better, and more useful features for the File, Edit, Options and Run menus of the editor...
You can trace, step trace, varibles list, memory monitor in hex, debug, auto create professional version numbers of your programs, and other directly in the BB4W flagship basic!...
Worth every penny and definitely is not all that expensive to begin with around $40 U.S....
On other old basics resources, *if you really get into it*, check out Nibble Magazine on the Net, they have every copy of it for the 70's/80's on all the 8 and 16 bit pc's of that era...
Boatloads of old basic and assembly programs of their magazines were preserved in software zip files which they very economically aka cheaply will sell to most anyone!...
Basic is fun for anyone, *great for home computings personal or work programs*, technical areas, and various edu purposes as well...
*************
*Have fun*...
*************
Month yo (Rooster), ***NM Lunar Period***
9/28 Earth/Saturn day V/cn aka Wu Chen and Yang earth Dragon day type...FS #8...GT/AC: #11 - #5 Involve *#54 Areas*...Change line 5 areas...
12 Officer's Danger Day...Ti:Base constellation (Ruler Saturn), and Badger animal sign...
NM Exact: #2 - #23 Inviolve *#2 areas*...Change line 6 areas...
NM Adv: #19 - #24 Involve *#51* Areas*...Change line 2 areas...
Pairs posted near top page area under others there per usual...
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In this zone Pairs wise and for same Gregorian dates other countries in this NM zone close to the far Eastern and China are behind aka lag us in date, most other use the same pairs as our's for any date...
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Tiny NM Astro: Physical Capricorn ruler Saturn there conjunct Ketu, and Pluto conjunct Saturn...
Lnr Prd guide star the Sun conjuncted by the NM and in Libra Outer 10th type areas...
9/29 Sun day VI/e aka Ji Si a Yin earth Snake type....FS *#7*...GT: #10 - #58 Involves *#37 Areas*...Change line 6 areas...
12 Officers Success/Completion Day...
Date branch aka date is Day e (Snake) then to track subsequent dates versus pairs here, can use the small table at bottom of the Just Blog area...
For those who don't know how to construct daily Lunar or Lunar Solar hexagrams:
The New Moon *is the main reference Day 1* for those and extends for a month until the next New Moon!...
[After any New Moon which is a changes period, on most dates I don't post, *but you can always construct the first aka primary hexagram of any date*, using the 8 trigrams sequence at bottom of Just Blog area:
Starting with the Outer trigram itself go to the next in the table, then just bump up the prior dates lower trigram by 1 *will usually be correct and useable*...
For tomorrow the 30th then the Outer Upper trigram changes to Dui (Duay), and bumping up the Inner/Lower trigram referened to the 29th of previous date by 1 yields the Li trigram, the hexagram in result is *#49* Hexagram for Day w on the 30th then!]...
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Else just compare our chinese dates to the near top page of the main period pairs, noteing the chinese date interactions to their lines, and that of/in any of our chinese hours as well, catches the most main daily, etc themes in the periods...
On the hexagram pairs used here to include any dailies they operate at the past, present, and futures levels and often you'll note easier on period types that some given events a few days prior to their start date will also match as well...
That and of things, issues of the farther in pasts also resurface at times, then in further that which comes up the present period some there too will resurface in the future...
Main point is that they can cover quite wide ranges of time, and of themselves are always accurate in defining the main themes of star types which are in for the given zone!...
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Looks like as of Saturday that Montana and Snow itself, was the first main in names match to the NM Adv pair, hadn't paid attention to all in Global which it goes with as well, but probably Hong Kong, and vis China Hong Kong fits in as well...
Bound to be some other yet or have overlooked, can apply in returns from destinations also for some...
Add:
You can expand that of *returns from destinations* to other types beyond the cyclic of natural phenomena and just physical travels themselves, as apparently it also includes phone calls, appointements or things involving Meds or health's areas this round as well!!!...
As you can tell from the natural phenomena type of cycles there's usually some sort of problems associated the #24 Returns hexagram so not one I'm particularly fond of, though has it's place in terms of our cycles...
On last BB4W program listing posted here prior, just added *Eliminated* the delay caused by the sound statement there and in any programs!*...
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If any try the free trial BB4W basic version, be sure to save your code into a text file (notepad, etc) for re-uses, else you'll lose it when you close the editor or quit the basic...
Doesn't happen in the paid, full version of it...
The trial version comes with a basic 32K of ram type memory to use, and that's certainly quite enough to experiment around with!...
In the old 8 bit days quite extensive programs could be written with that even word processors etc, asides games...
Then when hit the 48 and 64K Ram levels *very extensive and excellent word processors with spell checkers, spread sheets*, etc became available...
Then the shift to 128K Ram machines greatly uplifted the quality of images that could be used in them as well...
Now of today's both 32 and 64 bit machines plus mountains of Ram and Drive memories very huge and in a lot also very wasteful of ram space, programs are written instead...
There's still quite amazing things one can do at the 32 or 64K ram level, saw one really cute if not amazing of a basic's game program written for the BB4W that only took just above 9K itself!...
A real feat there as was a graphics type and considering it was a bare bones type still amazing that it only took 9K of memory...Is called Buggy and where one drives a vehicle aka Buggy on a constantly curving road trying to avoid objects of which collisions caused x% of damages each time, and come out with a high score...All done in good graphics *in basic itself* at only 9+K of Ram!...
In the old of 8 bit pc's like the Apple II+, IIE, IIC series one great hi res graphics game was that of *AutoBahn*, similar play type but those graphics were just *superb* in it and for that purpose, *mainly written in what was the easy of Assembly language back then*, and was available for most other 8 bit pc's as well...
In the slower paced and also excellent hi res graphics of that era yet good today of the *Apple Panic* and SeaDragon games, and of which you could single play or in turns play mode, play with another family member or partner...
Slower paced but with even in today great sprite graphics in animations one tried to reach the highest scores and levels in them, just basically fun games that worked in any 48K ram or above system...May have operated in the prior 32K verions also, don't know...
In present era are many much more modern great graphics types of AutoBahn and similar with the very realistic and polished of cars in those, if one was to learn it's assembly or better as OpenGL or that of DirectDraw works in BB4W you could pretty much do the very same in BB4W basic as well...In some cases using C for the calculative and storing, changing of variables might make the some easier as well...
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Just the 8 bit types and using BB4W basic alone tells you, that *you can do some quite amazing and professional level programs stuff in the Full BB4W basic which has a huge amount of Ram, with the initial default set at 2 Mbytes and you can go aka use up to 512 Mbytes of ram space for your programs now in version 6++, etc...
That's way, way beyond the old 8 bits *basic's days*, and you'll probably never need to use that much in your programs, but it's there if ever needed!...
A wrap:
Referring back to the various short quick tests I made to get both an idea of how the BB4W Basic worked, and of it's Screen resolutions for understanding the extent of it's graphics details, and a bit on it's sound which hadn't thought of in begin, will polish that off now...
Are many more options than have showed, but wanted to stick with purely *old basic alone* itself, as pointed out there are still tons of resources around to give anyone good ideas for various types of programs...
Mine were not from a book but from some rememberance of basic itself...
Becoming strong in just some of Basic's commands will enable you to create a fair number of programs, and when needed you can always look at additional commands to fill in the needs and blanks...
The OFF command took care of getting rid of the text modes caret and blinking cursor which wasn't desired for what was to be a purely graphics output screen...
Better than just that, it still allows you to print text to the screen while yet keeping the caret and cursor prompt out of it!...
In the program examples posted, one could easily add a Title text at or near screen top, and since was using a closed loop for bulk of the last two programs, found was best to put any print commands for it's text title just ahead of the loop or right after the OFF command in them...
Not for those examples but in some programs you might want to print instructions and or instructions with choices, selections after the Title, are other ways to do that, but of the inbuilt tutorial pages that come with it in the BB4W Help section, you can go straight to Appendix B of it where it's listed in *a very simple and easy way of doing just that [for basic with line numbers]!*...
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**[Here as was my intent despite first impressions of it's manual which to the new can appear pretty intimidating, have shown all *that it's quite easy to write your own programs* in just that of plain old basic itself, alone!]**...
The manual is certainly quite good no question about that, but in it and a lot of areas where they also get into the old BBC type micro's it makes one wonder what they're dealing with at first, beyond a number of terms or commands very unique to their basic of their old Micros os itself...
My test examples were small programs:
Had said one needs to learn all the commands which eventually that's true, but for basic itself using only a small subset of it's commands *will enable one to write many different programs alone*...
In the last example program not counting REM statements and counting just once for the IF command instead of it's multiple instances in the program, used only about 12 or 13 unique commands to write that entire program itself!...
If you were to add text and or menu's than would run another 2 - 3 commands of PRINT, CLS (Clear Screen), END, etc...
Beyond that you could also soon add that of the Read and Data statements, and along with that the Dim commands for that of arrays to add Data, Parameters for Text, Numeric, calculative or Plot commands info's, etc into your programs...
Then other of the Arithmetic math operators, and of Logs, or Natural Logs, etc are quite easy to pick up on from the manual itself, as well as the Plot, Rectangle, and Circle commands, etc...
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*So again with a very small core of Basic's commands, there's many thousands of programs that one can easily create, and write with those alone!*...
****Real Basic itself is not that hard at all, and was especially created for students and very much so for the home users themselves****...
Had thought you'd need to use the windows section for the .exe, executionables *my error*, but no like Quick aka Q basic, and others you can make those for your basic programs as well, especially if you make something really useful and polished that you'd want to sell (since are no royalties involved)!...
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*On compiling to create an .exe (executionable) file for a purely Basic program, it couldn't be easier!*...
Just for fun made a copy of the last program example here and saved that, then in the BB4W Editor under it's Utilities menus selected Compile, which *auto adds the neccessary windows variants* so your basic program *will run as a .exe type totally standalone* in any windows pc's...
It brought up a box which gave you options to encrypt and other, and in ease you can just go with it's default settings, and just click the OK button...
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That's it in the instant it creates your programs named and as my ELLIPSESTEST5A.exe file, and places it in the directory where you had it or in another of your choice in *a separate folder*...
Went to that folder and clicked on ELLIPSETEST5A.exe, had added the A for the copied, and it came up instantaneously, and ran with all the commands including the close command aka press the space bar, had mentioned before...
Minus any Editor or other the program comes up *directly as the Output display aka Screen mode type*, that you had selected and seen when you prior ran it in the BB4W Editor itself...Just as it should!...
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*Nothing to it, just the ease of instant results and will run on others windows pc's to boot!*...
What happens since it's an .exe if your AV thinks it's a threat?
Well in the first place despite what non programmings types might say, it's no threat at all, the AV just doesn't have or recognize that program name from the names they have on their lists!...
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So if you click details *when the AV gives the warning*, as it's putting it in quarentine and removeing it in simul...
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In details you'll see such dum things in reasons, as that .exe program doesn't have many users, and or there's no known history associated is associated with that program...
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Well duh of course there's not *you just created it*, but were you to get a program from the net and that warning then you might want to abide or just further check it out!...
Most all programs you have on your pc, mac, linux and other devices are indeed of many .exe files in fact they couldn't run without them, with a large % scanned by the AV as well, perfectly normal...
That of the BB4W Basic's software itself like most is another .exe file but it's on the excludes list already so like most the other is never quarentined or removed, etc...
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Anyway the AV's so you don't turn them off, also usually in their report details include a restore function where they place the file right back from where they got it, *on your say so*, and put it's name in their exclude names list!...
*Never to bother you again for it, so in that, it's no tribble or problem at all!*...
Also on some AV's but not all these days you used to be able to Exclude an entire folder from scans, which was very, very helpful!...
In some other checks find that most programmers don't use the AV I'm currently using for the following reason, and basically one of it's modules develops too many of what are called false positives!...
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Now in *some* instead of exclusions at the folder level they take it clear down to *the or each individual .exe program only*...
Says things have certainly gotten rough in the external internet world!!!...
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So better is each time you make a .exe type then *before actually running it*, bring up your AV, and add it to it's Exclude from scans list...
Later on you'll likely get away from the line numbers except to initially debug some program areas, and at that point start using the Proc and EndProc with Labels for subroutines, etc as most these days do...
Then that of Private or Local for variables for more privacy regarding their contents as opposed to the global variable types I used...That makes it harder for others to know the exact details of your program, and you can further encrypt your .exe files as well...
The latter is a big concern where that of a lot of effort went in to making a high quality program and/or in games programs, and in protecting the or it's creators, developers rights and work...
Not knocking any's Basic but this one is awesome in a lot of ways!...
10/1 Fire/Mars day on a VIII/wa aka Xin Wei a Yin metal Goat date of an [FS *#5*] nature...
In the prior on BB4W basic were just testings of it's graphics, and it's basic commands...
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Those interested in basic games can of the BB4W open it's help select tutorial and then the games and sound module in it, where RT Russell has provided a basic sprites program example (well detailed) that somewhat looks like a working upside down version of the old Galaxians game...
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*That would get your feet wet, and started in the basic games dept*...
What about it's assembler for inline assembly programs?
A bit of history first:
The BB4W basic is based on the BBC basic language, and the memory maps in structure of their old great 8 bit BBC micros such as the Acorn and Archimedes computers...
Those used 6512 microprocessors which had or provided better timing logics, but fully used the 6502 language itself...
The 6502 was used in most of the 8 bit pc's in the U.S. as well, and then the Commodore 64 the highest and most widely sold pc used a 6510 microprocessor that had in addition an 8 bit general purpose port as well, and also fully used the 6502 language itself like most of the others...
Some exceptions as the TI pc used the TMS9900 actually a 16 bit microprocessor, and Tandy's used the Z80 and Motorola 6809 types...
Anyway the BB4W and it's BBC basic language does runs differently when it comes to that of the microprocessor assembly language itself, and think it uses *the older AT&T assembly language* versus strictly that of Intel, but in a great deal most of the same commands are used so it still works out...
That and it certainly runs quite well on Intel microprocessor based machines and other as well...
*Very few use it for the simple reason the BBW4's basic is fast enough for most any program that people develop*...
It's assembly language a bit different as *it uses the old AT&T Op codes, commands, etc* yet it's largely compatible with Intel's as well, and is used in the free software foundation's GNU Operating system and projects, in it's GAS assembler also part of it's GCC compiler as well...
The latter used to compile C code, plus there's a separate G++ version for compiling C++ code too...
Those too can pretty much be installed and work in any operating system, etc...
Those are highly used for many open source applications, and free software applications also...
It's assembly language commands, etc are not that different, and in the BB4W mainly used at the 32 bit level, so most assembly language courses would enable you to develop subroutines or programs for it...
In some of BB4W's help examples and in some of it's example programs there are small routines you could easily use without a course at all...
Anyway it's there as an great option for you to use in or with the BB4W basic as well!...
The following BB4W code for beginners was done using the standard system font size which applies to sprites as well, so width's, heights vary with that and size selections...
Program itself gives a perspective for the x,y positions and their mappings for a given screen mode, plus adds some clarity for the beginner and using the TAB (X, Y) position statements in the BB4W Basic...
A very basic text char, sprite *screen memory map* for Mode's 6 and 23 listed in the code...
Sprites used are of modified extended text char types so mapping is same as Lo Res screen characters type used in the old basics for this type program!...
10 REM AUTHOR MJEDI 10/1/2019
20 REM TEXTPORT AND SPRITES POSITIONS ADD FOR CLARITY.
30 REM
40 REM *TEXTPORT *CHARACTER CELLS MODE 6* 39 IS THE LIMIT OF X IN MODE 6, WHILE 25 LIMIT OF Y.
50 REM " MODE 23* 63 IS THE LIMIT OF X IN MODE 23, WHILE 46 LIMIT OF Y.
60 REM
70 REM *MANUAL SHOWED FOR TAB (X,Y) SINGLE PARENS BUT HAD TO DOUBLE AS SHOWN BELOW WHEN ACTUAL NUMBERS USED*.
80 REM
90 REM NO SPACE BETWEEN TAB AND PARENS ALLOWED!
100 REM
110 REM
120 MODE 23
130 B$= "T" REM USE FOR PRINT T CHAR BOTTOM RIGHTS AREA.
140 COLOUR 3
150 PRINT TAB((63),(46));B$
160 OFF
170 REM SINGLE PARENS WORKS IN FOLLOWING SAME AS IN GAME EXAMPLE!.
180 X%=63 REM SETS CHAR'S SPECIFIC X POSITION
190 PRINT TAB(X%,40);B$
200 REM
210 WAIT 300 REM DELAY FOR BELOW ADDED SPRITE CHARACTER IN SAME POSITION AS BOTTOM T CHAR.
220 REM SPRITE V AXIS OFFSET BY 1 FROM CHAR.
230 REM
240 REM
250 VDU 23,222,196,255,255,255,0,0,0,0
260 REM
270 UG$=CHR$(17)+CHR$(1)+CHR$(222)
280 REM
290 REM
300 REM
310 PRINT TAB((63),(45));UG$;
320 END
Lo Res sprite programs:
Program Code Lines 120 - 320...
On line 70 where noted had in Print Tab statements to use the double parens shown instead of single:
Think that's entirely to do with using VDU statements for the program to print special char sprites!...
That as in other programs it's used in this form Print Tab (10, 20);"Golden" and it works just fine that way...
More on TAB X,Y statements as shown and for most MODES (Screen Modes), you can add in the aboves or similar code that of For Next loops and or If then or If then combined with logic operators, and if wish the mouse to do various things to or with your sprites, etc...
That in this and the Meteors example of the BB4W is using modified extended text characters as sprites aka a Lo Res type...
I just went super quick no effort on a quickie sprite, if replace line 250 with the following then displays a small rocket instead:
VDU 23,222,24,24,24,24,60,60,126,126
Notes:
IF AT LINE 310 CHANGE THE Y AXIS FROM 45 TO 46 SAME AS THE T CHAR, GET THE NORMAL OF THE LINE SCROLL UP WHEN RAN...
VDU 23 STATEMENT HAS SEVERAL PURPOSES EXPLAINED IN THE HELP SECTION
UNEXPLAINED WERE THE SPRITES CHR$ COMMANDS?...
FIRST CHR$ APPARENTLY A UNIQUE BB4W CMD THAT INVOKES CURSOR FOR PRINTING THE SPRITE TO THE SCREEN.
IF LEFT OUT DO NOT GET COLOUR, AND SOME *UNUSUAL* CALL OR FILE EFFECTS, SO DO LEAVE IT IN!...
SECOND CHR$ FOR THE SPRITE'S COLOUR.
THIRD CHR$ THE CHAR NUMBER AKA THE SPRITE'S ID.
SPRITES NAMES ARE THAT OF A STRING VARIABLE CONTAINING THE 3 CHR$ COMMANDS AS JUST MENTIONED.
In further as you study the BB4W basic using it's help page and tutorial pages you'll find a sprite char designer program to aid there...
By itself or adding in some of the above coding types you can with chosen keys such as the arrow keys, etc and the use of the Inkey function incrementally move your main sprite guy position to position as desired, etc...
Also an example in the help section that shows you how to *draw and manipulate* a much larger sprite using 1 to several successive VDU commands at one time!...
Hi Res programs too:
Also are alternate ways to create sprites using .ico and .bmp files as well, and in the graphics folder of the BB4W has a Sprites example basic program that uses those methods and several Sprite functions commands, and despite the shown if one REMS out or eliminates the pause% line, *you'll see those can run at blinding speeds*!...
You can make some pretty sophisticated stuff...
BB4W a *real versatile Basic by itself*, to which as desired you can add it's additional windows, windows gui's, their dialog, menus and all else boxes, controls, etc that many windows programs use as well...
Further a lot (not all) of the BB4W type basic programs can be used in it's BBCSDL basic to run on most all os's as well...
Else use entirely in basic alone is quite sufficient...
Lots of options since in Linux BB4W itself will run under Wine in it...
As far as the learning for any new to basic, *you cannot go wrong* following it's tutorial from it's begin to and through the games and sounds section, even if you don't want to write games (the info is invaluable in other), and then on into the real world module...
In that alone you will have mastered a great deal of Basic itself, and be capable of many different programming types at that point, it was masterfully written and also provides an easy very structured template approach from start to finish to develop any program by...
That's all about the basic itself, are other realms within the manual for windows gui type apps, using windows api, direct3D, opengl, and that of assembly language itself, one very powerful basic...
**Have Fun**...
10/3 Wood/Jupiter day X/yo same as the month aka Gui You a Yin water Rooster day and FS *#3* nature...GT: 59 - #6 Involve *#27 Areas...Change line 4....
Begins week of the Northern BLK Tortoise cardinal and constellations...
12 Officer's Produce Day...Tou:Ladle constellation (Ruler Jupiter), and Unicorn animal sign...
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Well about done with the BBW4 BASIC info's here, most was meant to give others a basic assessment, and aid any beginner in their start unraveling a few unexplained points in it, and using a good set of basic's commands for your own uses...
Does have a few statement commands unique to it such as:
Structure: An additional and better form of using and Diminsioning *Arrays* aka grouping things together...
Arrays are used to store and hold related data, string or numeric type that the program can later read and apply within it when needed...
An array is simply a collection of objects such as strings or numeric data stored in a sequence of memory locations, essentially keeping it simple, just a specified sequential set of memory locations at the byte aka 8 bit level aka *addresses* in the computer for that purpose...
Normally a Dim (diminsioning) command used to set the # of arrays and sizes aka it's dimensions...
Normal arrays can be only of the string or numeric type, and cannot be mixed together in a given array...
One uses the Dim command to allocate memory of the size desired in that of arrays, and can be of any size from a few bytes up to several kilo bytes or much greater, depending on the program's needs and the data your using within it...
Usually at some point in the program that stored in the array and at times by the exact numeric indexed position in the array would be read back into your program, and then in some cases that same data might be further manipulated when read, using various logic operators for some defined program purposes such as to do with the images displayed or in sound, music routines and other...Lots of options there...
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The Structure statement is a unique arrays type that allows string data and numeric data's to be grouped together in one house so to speak, and are extremely handy in using both types together in the program!...
Great for *databases of any type* where actual names are used grouped with other related numerics data which is stored with it, for a read out of that type of informations at any point, also in games too it highly simplifies combining that of various users informations for comparisons and displays of their scores, etc within the game itself...
Next minor os commands that are compatible to the old BBC micro 8 bit computers, that is also handy within the basic too, and are that of osbyte and osword, and explained in the manual...
Then another unique command statement is that of *oscli* which has a lot to do with Screen output, and the comm's of your computer's usb's and the *serial ports* themselves, in obtaining, manageing and writing, modifying or reading their datas as well ...
That in interface to various other external devices and that of microcontrollers of various types as well...
Other than that most all of the BB4W's basic commands are the exact same or quite similar to those used in any's BASIC with direct improvements for using that of trig functions easily in the degrees of your choice...
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It's basic which can be fully used separate of the OS is made for ease, and is very friendly to both Personal (home), and Professional Users home or offices purposes!...
Noted the separate as a basic alone is *a great option*, but indeed can be used with the OS's windows and or it's console commands as well, for creating various great looking fully OS compatible gui programs using that of the OS's commands and the basic within it also...
Not only friendly but *blinding or lightning fast* in the running of it's programs and their resultant output screens, or in .exe form simply the programs output screen/program aka App that you created!...
For sure at most all programs at the home user level you'll not get any great visible speed improvements using C or the Super of C++, so it's just easier to use this basic itself...
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[If want to see an example of the BB4W's speed in just a basic game type:
https://www.youtube.com/watch?v=N7tnWoc6k4c
Some even more polished hi detail types, including first person soldier, etc shooter types, etc exist at other's sites...
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Then to those who did take in that video noting the use of user controls for directions and shootings along with the same in the instant of it's displayed multi paths projectiles, rays shown when fireing, etc *got a darn good idea of the BB4W Basic's on the fly speed*...
Me, personally tired of just the games types, but in that maybe some hi res graphics and animations for some very strong good text adventures types, and something of in the cockpit of an aircraft, space vehicle, and car types would be good, other than that *seeing it used in other than games* areas would be very, very good]...
That of the in the seat or cockpit with the driver's or operators view of controls to use in them, and with their window view to the outside environment, make for excellent game programs, ones you can very likely sell as well!...
Have seen on both Steam and G.O.G sites a number of games that run with as little as 25 and up to 425 MB at the smaller sized games levels so the above would be sellable types...
If wanted larger types then you could still run it in the BB4W also by making additional files that the main program in the blink of an eye loads in, and go for it...
[If any of any basic's or other languages eras does the BB4W basic for other different areas beyond just games, show it off, and display it on Youtube (TM) so lots of people will view it!]...
You could say I push it, because with a BASIC of this capability, there's no need and it would be a great shame almost a crime to let this excellent basic language die out, when the personal and home users if not schools, and other as well, can highly benefit from it's uses!...
Have a good day...
10/4 Metal/Venus day I/sh aka Jia Xu a Yang wood Dog date of an Fs #2 nature, and on a 12 Officer's Remove/Clean Day...
#39 - #15 Involve *#64 Areas*...Change line 5...
Any following that in the first part of 9/29 entry should have gotten that of #39 for today...
At a good point to drop off on the BB4W stuff for awhile and shift back to the C and Assembly classes, did note in the BB4W's huge help section if you scrolled way down in it has a very healthy section on using it's 32 bit assembler...In other of it's basic offshoots uses 64 bits...
..
Works out good on the 32 bit type as that's what the Assembly class I'm taking is all about, so will later down the road here be able to include some 32 bit assembly examples using the BB4W's assembler...
Many, many years back did use a lot of *Assembly* on both the Apple II series, and also on the early MSDOS 386 and 486 pc machines then, but mostly at a very small easy level then as subroutines for basic's programs, and a few also small standalone .com and .exe types, plus back then in the very, very old but were very highly used of the 8049 and 8051 microcontrollers, etc also, *all pretty small stuff then*...Nothing of the major and large assembly program types of today...
So taking professional classes in it now at the 32 bit architecrture level will be a super aid and get me to where need to be...In another year or so can take it to the 64 bit level as well...
Added while on sale an additional Assembly class in, and one Advanced on C pointers vis Udemy as well, won't get to for awhile but one has to take advantage of their special sales when can and fits in your studies areas!...
Got caught up a bit time wise, had to load in all my previous course notes on those to the pc I'm now using, took bit of time *as first had to find where in the ? had stored them before*...
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*One has to stay busy to stay sane, so this does it for me*...
You know the story about idle minds!...
Have a good day...
10/5 Earth/Saturn day II/h aka Yi Hai a Yin wood Pig date...FS #1...GT: #23 - #2 Involves *#2 Areas...Change line 6 areas...
12 Officer's Full Day...Nu:Maiden constellation (Ruler Saturn), and Bat animal sign...
Decided to take a few days break from the other, and not finding anything all that interesting on the tv spent hours in memory lane other night and a few today just looking at youtube videos on *the old retro 8 bit personal computers*...
To my *surprise* on both the Apple II series and Commodore 64's there were a lot of recent and active posts, and even some recent of the week actives on older at the 1 yr level posts levels as well...
Those two still while not huge still have very strong enthusiasts core followings to them, with posts on, using their Basic's, some also on 8 bit assembly using Assemblers such as Merlin, some on repairs, and some on current modern gadgetries, etc for them as well...
Were good posts on most of the other 8 bit home computers as well of which Apple (TM) was the very first home personal computer with a physical monitor to it as well...
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Some of those enthusiasts even to this day, *are yet making games for them as well*!...
10/6 Sun day III/t aka Bing Zi a Yang fire Rat date...FS *#9*...GT: #11 - #46 Involve *#54 Areas*...Change line 1...
Chop date part there...
Should have gave Apple 8 bits types a bigger boost in the prior post, in 1977 they came out with the initial which did include a monitor (were none prior), and just used a cassette interface for storage and retrieval of programs, games, and other, than in 1978 the big jump when it's DOS was developed
and added those 2 disk drives and other for it...
It was a great machine and personal home computer...
It took the schools market aside the public *as the first true personal home computer*, and progressed from the Apple II, Apple II+, and the Apple IIE versions having near a 17 year production run lasting longer than the Apple GS and the first Mac in that!...
It was and yet for some is a very solid machine, the Commodore 64 didn't come out till 1982, but in the later start had better graphics, and sound plus it *was sold at a lower cost* then the Apples so obviously they easily took the lead in sales...
As said both yet have not huge but cores of active users and followings to this day, and likely for a long time to come if not permanently, their basic's and assembly's were/are easy/fun to program in...
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Did about same on gig the YT retro stuff except at the end jumped into the PI aka Raspberry PI *the $35 dollar* well bigger than a credit card but near there *computer*...One that's used for about every concieveable purpose including old os emulators as well...
*Hadn't checked anything on that for couple of years, and wow it's really came along, the Pi3 at a 1.2 gig speed looks to be the stablest at the moment, but the Pi4 version with whoosh 4 gig processor speed has to be Awesome*...
They already run on their own Raspberry Pi Linux but come with other Linux os version options available in their setup also, and come with a number of normal os desktop for lack of a better word features and even games, etc plus where people can surf the net vis wifi or ethernet, and do many of the same things as any computer os's do...
Used in a lot of fields these days along with the robotics areas which was one of it's first main jumps, but all is on the order of a regular pc these days!...Just a highly shrunken down version type...
So just brought myself up to speed info wise there, totally amazing!...
10/7 Moon day IV/c aka Ding Chou a Yin fire Ox date...FS #8...GT: #10 - #25 Involve *#37 Areas*...Change line 2...
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New Solar Month of the I/sh aka Jia Xu (Yang wood Dog)...
Update to a new page sometime the 8th...
*10/8 Fire/Mars day V/y aka Wu Yin a Yang earth Tiger date...FS *#7*...GT:#49 - #17 Involves *#44 Areas*...Change line 3*...
SM Exact suffiecient itself this time:
#31 - #49 Involves *#44 Areas*...Change line 1...
Fengshui for this Solar Month is *FS #3* for centers...
For us the calendar software has updated the Month to sh already and for most countries east of us, except for the Far Easts aka China though in Simul Month sh with be on the 9th for them...
*Date correction to above had shown V/h (Pig) prior is a V/y (Tiger) date instead*!...
Just Blog:
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To expand that of any daily pairs:
Use the SuperIching EZ hexagra got m full *expander* use SuperIching's go there scroll read the instructions and use for any dailies or tosses you wish to expand for the line stars of them...
http://www.superiching.com/ezboardcode.htm
His (Alex Chiu's) book is available in Kindle Reader form for only $7.50 as well, may also be in Google Books too as found most others had previously mentioned are there too for any device or pc os...
On the Yi Jing, Plum Blossum, etc one of the most convienent, concise, economical aka *very inexpensive*, and fully loaded books, definitely with that you'd need is in Kindle Reader aka Epub form:
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Yi Jing Image and Numerology Divination...
Uses the pre, before heaven trigram sequence as used in the Wwg and Qi Men...
Another more expensive book by Master Huang uses a strictly the *Feng Shui trigram sequence* instead, which those using standard Feng Shui may find additionally helpful...
Not required in the speedy of Qi Men's separate Feng Shui charts and methods...
Though the Lo Shu in Qi Men is itself std Feng Shui type, but usually in advanced the XKDG is additionally used with *the Qi Men Yi Jing hexagrams*, and that too has it's own separate trigram sequences...
A good complimentary to either of those books that's also *very inexpensive* for basic Yi Jing aka Iching only interpretations:
The Clear Cut Iching available on Amazon.com (c)...
On that next Joey Yap Qi Men abundance/divinity course think this Aug 31st is the last day for enrollment on it, seems strange as the projected start is near christmas?...
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Guess they did start and that of December marks that of the newest modules beyond advanced tier points start!...
It'll be better than previous for beginners as it runs from basics then on into the advanced tier, and finally the divinity part which aside the hourly forecaster charts includes a very special near to the minute (Every 10) Oracle based on small qi men and of it's flying palace system as well...
Also a number of real life cases forecast charts are to be included as permenent references the students keep and use...
Most that took the advanced tier prior do get a good discount...
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[Those who want or need to track the hexagrams here using the, our chinese date can download a calendar for 2019 from the SuperIching site...
In lieu you could also download the free fourpillars version 1.2 program from fourpillars.net!...
On the latter you can then privately generate your own fourpillars aka bazi birth chart as well...
Still good daily matches to pairs here, adding corrections on the fourpillars,net free 1,2 version here, etc..
That version doesn't include coordinates or timezones but not to fret as it will still provide accurate birth charts...If born in an daylight timezone hour, simply subtract one hour for the standard time and use that...
Same on dailies if under daylight savings time, again simply subtract one hour to use standard time....
You'll only need the dates earth branch aka animal sign under the day pillar to track dates versus the hexagrams here!]...
Pairs use SuperIching shortcuts so in order used, and repeats:
t = Rat, c = Ox, y = Tiger, m = Rabbit, cn = Dragon, e = Snake, w = Horse, wa = Goat, s = Monkey, yo = Rooster, sh = Dog, and h = Pig earth branch aka sign
Same order for hours as well...
Daily Upper/Outer 8 trigrams order vis Pre aka Early Heavens sequence:
Chen, Dui, Li, Zen, Shun, Kan, Gen,Quen (Kun) then Repeat.
Mjedi
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